<!DOCTYPE html>
<html>
<head>
    <title>PlayCanvas Asset Model</title>
    <meta charset="utf-8">
    <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
    <link rel="icon" type="image/png" href="../playcanvas-favicon.png" />
    <script src="../../build/output/playcanvas.js"></script>
    <style>
        body { 
            margin: 0;
            overflow-y: hidden;
        }
    </style>
</head>

<body>
    <!-- The canvas element -->
    <canvas id="application-canvas"></canvas>

    <!-- The script -->
    <script>
        var canvas = document.getElementById("application-canvas");

        // Create the app and start the update loop
        var app = new pc.Application(canvas);
        app.start();

        // Set the canvas to fill the window and automatically change resolution to be the same as the canvas size
        app.setCanvasFillMode(pc.FILLMODE_FILL_WINDOW);
        app.setCanvasResolution(pc.RESOLUTION_AUTO);

        window.addEventListener("resize", function () {
            app.resizeCanvas(canvas.width, canvas.height);
        });

        app.scene.ambientLight = new pc.Color(0.2, 0.2, 0.2);

        var entity, light, camera;

        // Load a model file and create a Entity with a model component
        var url = "../assets/models/statue/statue.json";
        app.assets.loadFromUrl(url, "model", function (err, asset) {
            entity = new pc.Entity();
            entity.addComponent("model", {
                type: "asset",
                asset: asset,
                castShadows: true
            });
            app.root.addChild(entity);
        });

        // Create an Entity with a camera component
        var camera = new pc.Entity();
        camera.addComponent("camera", {
            clearColor: new pc.Color(0.4, 0.45, 0.5)
        });
        camera.translate(0, 7, 24);
        app.root.addChild(camera);

        // Create an Entity with a point light component
        var light = new pc.Entity();
        light.addComponent("light", {
            type: "point",
            color: new pc.Color(1, 1, 1),
            range: 100,
            castShadows: true
        });
        light.translate(5, 0, 15);
        app.root.addChild(light);

        app.on("update", function (dt) {
            if (entity) {
                entity.rotate(0,10*dt,0);
            }
        });
    </script>
</body>
</html>
